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SF Fight!I recently bought a PS3 and have been muddling my way through the unimpressive library of PS3 exclusive titles.  Having had an XB360 since early 2006 and a Wii for nearly as long, the PS3 and I have a lot of time to make up together.

Just recently I rented and beat Heavenly Sword, a “first generation” (meaning one of the first releases) title for the PS3.  As mentioned here and elsewhere on this blog, I have gotten to run through a few titles on the console that heavily use the Wiimote sensor.  When Sony announced the Sixaxis controller, critics immediately saw the feature as a gimmick that would try to rival the Wiimote, and pitifully at that.  But now that this faithful critic and all around observer has had a chance to lay hands on both, what’s the verdict?

To emphasize the point, I am only comparing one PS3 game to every Wii game I’ve ever played.  Very unfair odds on either account, but I’ve noticed some very interesting things that have led me to believe there may be a clearer winner than someone may think.

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At my local movie theater, fifteen of about twenty screens were dedicated to midnight or later showings of the film. Two lines wrapped around the building, one of them running up to the edges of the parking lot; another line trailed deep into the parking lot. I arrived an hour and twenty minutes early, and was one of the last people in the prepaid ticket line. The other lines, in which people had been waiting for hours, had not yet moved when the line for the 11:59 showing began shuffling inside. Guards and policemen were all over the theater, double-checking tickets and talking to suspected cutters-in-line. The theater I was in was packed to the rafters. Ladies and Gentlemen, the sixth installment of Harry Potter is here.

But is it worth all of the hubbub, hullabaloo, and rigamarole?

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underworldThis is a review of the XB360 version of the game.

Crystal Dynamics and Eidos did something that is nearly impossible for the fast-moving world of video games, where top-notch production and great story, gameplay, and innovation don’t secure success. That said, it’s harder to start a franchise and keep the quality up – which accounts for the declining quality of the Tomb Raider during the late 1990s/early 2000s. The “high low” of this decline produced Tomb Raider: Angel of Darkness (2003), one of the worst games to grace the gaming world in terms of the disparity between money spent and the product itself.  With the franchise flatlining, there were only two options: let the series go down in disgrace, or reinvent Lara and her tomb raiding adventures.

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Note: Due to the nature of this game, some of the language that will be used is not appropriate for children.  The game is rated M for Mature, and this review uses some of the same language.

More expensive than the standard XBLive fare, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness has something to prove.  Fans who eagerly awaited this game from the webcomic megasite Penny Arcade expect a lot.  While some of them may be disappointed, it has too many redeeming qualities to be written off as just another game.

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Hype is a double-edged sword. For entertainment, like movies, the hype can get people out to the theater with high hopes and expectations. Failing to serve on that hype serves to drive let-down audiences away. Rarely does a huge film ever come close to fulfilling the advertising promises and the trailer highlights. Even rarer, but thrilling, is when the film not only meets those expectations, but blows them apart.

This is The Dark Knight.

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Awards and Recognition

Echoes in the Coil

Record

  • 79,585 Sightings